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Spend time getting to know Sandrock’s residents, uncovering backstories, and making meaningful connections along the way. Dive into ruins to dig for Old World relics, seek our materials in hard-to-reach locations, or spend time relaxing in Sandrock with your neighbors.Įxperience a detailed story complete with hundreds of sidequests and over 30 all-new characters. Transform a run-down workshop into a well-oiled production facility! Use an intricate set of machines to process materials and produce parts of huge structures before assembling them piece by piece to help Sandrock flourish.Ĭreate hundreds of unique items at the worktable to decorate your homestead, give gifts to Sandrock’s residents, or assist with community requests.Įxplore vast deserts surrounding the city-state of Sandrock. Gather resources to build machines, befriend locals, and defend Sandrock from monsters - all while saving the town from economic ruin!Key Features ![]() ![]() My Time at Sandrock-Just like My Time at Portia, My Time at Sandrock takes place in a wholesome post-apocalyptic world 300 years after the Day of Calamity destroyed most modern technologies.Īfter accepting a job offer to become Sandrock’s newest Builder, you’ll arrive in the wild and rugged city-state, where it’s up to you and your trusty tools to restore the community to its former glory. ![]() The material system includes a new PreviewSurface node, based on UsdPreviewSurface, which Foundry describes as “the first step into Nuke fully supporting USD material networks”. Other key features include a new USD-native material system and USD lights, meaning that imported USD files with their own materials, looks and lights should display immediately inside Nuke. There are also new ways to control which objects in a scene are affected by any node that modifies geometry, in the shape of new Path and Masking knobs on those nodes. ![]() It’s built around a USD scene graph, with a dedicated Scene Graph panel to make it easier to view, navigate and organise large production scenes. The main change in Nuke 14.0 is the new USD-based 3D compositing system, intended to help Nuke play nicely in modern VFX and animation pipelines based around the Universal Scene Description format. ![]() Nuke, NukeX, Nuke Studio and Nuke Indie 14.0: new USD-based 3D system In related news, Foundry has launched Cattery, a free online library of machine-learning models for Nuke. The release introduces a complete new USD-based 3D system, available in beta in all four of the commercial editions of the software: Nuke 14.0, NukeX 14.0, Nuke Studio 14.0 and Nuke Indie 14.0.īoth NukeX and Nuke Studio also get updates to UnrealReader, Nuke’s live link to Unreal Engine – now officially out of beta in this release – and to AIR, Nuke’s machine-learning toolset. Posted by Jim Thacker Foundry releases Nuke 14.0įoundry has released Nuke 14.0, a major update to its node-based compositing software. Updates the profilescommand to include the -Nflag, which displays a device-enrollment notification that prompts the user to complete Mobile Device Management (MDM) enrollment.For details, enter manprofilesin Terminal.Updates the securitycommand to include the delete-identityoption, which deletes both a certificate and its private key from a keychain.For details, enter mansecurityin Terminal. ![]() For details, enter man tethered-caching in Terminal.
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